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UID:404@lincs.fr
DTSTART;TZID=Europe/Paris:20181107T140000
DTEND;TZID=Europe/Paris:20181107T150000
DTSTAMP:20181121T112912Z
URL:https://www.lincs.fr/events/tbc-5/
SUMMARY:Some Recent Advances on the Application of Game Theory to
 Networking
DESCRIPTION:In the first part of the talk we shall consider game theory as
 a tool for analyzing and predicting the evolution of the Internet topology.
 We study the structure and evolution of the Internet's Autonomous System
 (AS) interconnection topology as a game with heterogeneous players that
 incorporate reliability considerations. We also consider the case where
 utility (or monetary) transfers are allowed between the players. In this
 network formation game\, the utility of a player depends on the network
 structure\, e.g.\, the distances between nodes and the cost of links. We
 analyze static properties of the game\, such as the prices of anarchy and
 stability\, as well as the (novel) price of reliability\, and provide
 explicit results concerning the generated topologies. Furthermore\, we
 provide dynamical analysis of topological quantities\, demonstrate linear
 convergence rate and explain the prevalence of some “network motifs”\,
 i.e.\, sub-graphs that are expected to appear frequently in the network.
 Through real-world data\, we provide encouraging support to our
 predictions.\nResearch on the application of game theory in the context of
 networking has focused on non-cooperative games\, where the selfish agents
 cannot reach a binding agreement on the way they would share the
 infrastructure. Many approaches have been proposed for mitigating the
 typically inefficient operating points. However\, in a growing number of
 networking scenarios\, selfish agents are able to communicate and reach an
 agreement. Hence\, the degradation of performance should be considered at
 an operating point of a cooperative game\, e.g.\, the Nash bargaining
 solution\, core or nucleolus. In the second part of &nbsp\;the talk we
 shall describe a body of work that attempts to lay foundations for the
 application of cooperative game theory to fundamental problems in
 networking\, with a focus on routing. Depending on the scenario\, we will
 reach conclusions on how cooperation among agents affects their own
 performance as well as that of the system. We will discuss network design
 guidelines that follow from our findings.\nBio:\nAriel Orda is the Herman
 &amp\; Gertrude Gross Professor of Communications at the Technion. He
 received his BSc (summa cum laude)\, MSc and PhD at the Technion. He is an
 IEEE Fellow. During 1.1.2014-12.31.2017\, he served as the Dean of the
 Viterbi Faculty of Electrical Engineering at the Technion. His research
 interests include network routing\, the application of game theory to
 networking\, survivability\, QoS provisioning and wireless networks. He
 received several awards for research\, teaching\, and service.
CATEGORIES:Seminars,Youtube
LOCATION:Doctoral Training Center (EIT Digital)\, 23\, avenue d'Italie\,
 Paris\, 75013\, France
GEO:48.8283983;2.3568972000000485
X-APPLE-STRUCTURED-LOCATION;VALUE=URI;X-ADDRESS=23\, avenue d'Italie\,
 Paris\, 75013\, France;X-APPLE-RADIUS=100;X-TITLE=Doctoral Training Center
 (EIT Digital):geo:48.8283983,2.3568972000000485
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TZID:Europe/Paris
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DTSTART:20181028T020000
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